About This GameSupports 2-5 players*At least one controller required What happens when you give the world's most dangerous mammal access to the world's most dangerous machine? Blow your friends away in this free-for-all tank fight - can you be the best bear? With its roots based on top-down tank fighting games from the Atari Age, Dragonside Studios presents its first game - Bears in Tanks. *5 player games require four controllers and one person on the keyboard. Features:
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Editor Update. Patch 0.4.8:
Patch notes for Update 0.4.8: - Changed to uncompressed files to improve loading times greatly. (increases file size) - Added 5 new common Hats. - Added 1 new uncommon Hat. - Fixed editor issue where server would not replicate to clients in editor. - Fixed editor issue where clients couldn't move for a long time after joining. - Fixed issue where spawning clients would not automatically look in the correct direction. - Various other fixes/improvements.. Patch 0.4.9: Patch notes for Update 0.4.9: - Added Easy mode. Powerbar for alternative-shooting users, ability to slightly stear the ball with A/D and no reset penalty. For now there will be no Leaderboards for this mode until further feedback has been gathered. - Added 2 common and 2 uncommon hats. - Added 2 rare trails. - Added ability to editor to precicely adjust X/Y/Z values of selected objects in location, rotation and scale. (new UI, use after selecting object and pressing F) - Added Landscape Grass to Importer. - Added ability to scroll through scoreboard if the players number exceed the current recommended limit. - Updated Lobby UI to show custom settings to all clients. - Updated editor client movement. - Reduced network load in editor. - Fixed issue where log files wouldn't be created. - Fixed issue where jumping would cause spectators view to jitter. - Fixed issue where backups would be visible in editor menu resulting in accidental deletion. - Fixed lobby not showing practice pictures on clients. - Fixed crashes while loading custom maps with many dynamic lanes. - Fixed editor client often not seeing results from moving objects. - Fixed editor issue with multi-selecting. - Fixed editor where G would not hide everything. - Fixed editor saving screenshot showing debug objects. - Fixed some broken textures. - Fixed some stuck spots in the mines. - Fixed some inaccurate collisions on some objects. - Fixed issue where packet-loss could result in client spawning wrong without beeing initilized correctly. - Fixed de-sync issue where players would be stopped at different locations. Stopping now will result in the client sending the stopped location to all players. - Fixed some more instances where infinite rolling could happen. - Fixed /kick chat command kicking randomly when no name was entered. - Various other fixes/improvements.. Patch 0.4.6: Patch notes for Update 0.4.6: - Added optional setting to show scoreboard after every hole. - Fixed numerous network related issues. - Fixed servers multiplying inside the server browser. - Fixed issues related to resetting in some custom maps. - Removed unnecessary logic in the editor causing lags when stoping playing. - Various code changes for future updates. (increasing size of this patch) - Various other fixes/improvements.
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